![]() I hope to share more standard staircase models, but it will take me a rainy afternoon to check through everything. But I cheated, and found some standard dimensions on-line as a starting point. Quite accurate calculations are required in a good staircase. What actually took some time, though, was figuring out correct measurements: angle, ratio between tread and rise of each step and so on. The model consists of one stringer (side of a staircase), and one tread (step), basically a couple of boxes copied in two directions. The staircase model you refer to was made with SketchUp and did not take long to make. But I hesitate to share models of existing designs publicly as I wish to avoid copyright trouble with the manufacturer/designer. Sometimes I make models with a much higher level of accuracy, for instance of a wood burning stove that I ended up buying later. So if I share a model, the copyright is mine to share. Even if simple, a model should be sufficiently close to existing products, yet, without being copies of one specific design. Simple, small model files now provided plenty of accuracy combined with my own textures. Of course, for a perfect render, I would choose something more elaborate, but simpler models save space, increase speed and are plenty good enough for me to visualize ideas.Ī revelation for me was when I realized I could add Sweet Home 3D furniture properties: stair cut-outs, door/window openings, light-sources, plan icons etc. Tree and plant models also tend to be very big, so I made some much simpler ones just over 10 KB. I made a couple of cars, one with a lot of detail, but the one I use with Sweet Home 3D is much simpler and only 27 KB zipped. A combination of the right texture and a simple model usually does the trick. No need to fill Sweet Home 3D with lots of geometry that just slows everything down. Not only do they take a quite a lot of time to make, but I prefer simple models. Now, two years down the line, I make almost all models I use in Sweet Home 3D myself, but rarely embark on complicated tasks like human figures or designs with lots of tiny details. How long does it take to design this staircase for example? Is it accessible to an amateur? What software do you use? You recently post a staircase that we used in a wooden shed to celebrate summer in our facebook page. To me, looking at it evokes the smell of fire-place and a dinner cooking in the background after a long, autumn walk in the mountains." This cabin, where the wine glass, bottle, wood burning stoves, candles and paraffin (kerosene) lamps, conveyed just the right atmosphere. "I rarely bother with high quality rendering except when I need to figure out where the light sources should go. So there I was making models anyway, why not share those that other Sweet Home 3D users might be looking for. ![]() From windows I tried doors, staircases, furniture, lamps, kitchen elements, carpets, paintings. It took a full day in stubborn frustration before, suddenly, I forgot the software and the model just appeared. I started experimenting with Art of Illusion, Blender, Wings 3D and SketchUp. No model looked right and after a while, this started to bother me. The second challenge was the old, small-paned, casement windows. Luck probably, but the effect in Sweet Home 3D was remarkable, the house now had depth and looked real. The first challenge was getting the exterior right, red board and batten siding (vertical wood façade cladding). I insisted and it became the best kitchen I have ever used. I have the greatest respect for architects and builders, but need to understand what I want: everyone told me that the angles and layout of our kitchen would be impractical. In less than an hour, I had created my first plan. Coming across Sweet Home 3D, I admit I was skeptical at first, doubting Sweet Home 3D could be useful. I had old MacPaint (!) drawings from 1990. Two years ago, I started thinking about making changes to a small house in the country. When did you start to contribute to Sweet Home 3D forum, then to create new furniture? His interview is also an interesting introduction about 3D models creation and importing. ![]() Okh is another frequent and faithful contributor of the forum and of the 3D Models Contributions tracking system.
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